Rated M for Mature

From the supposed scandal of “Hot Coffee” to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.

Rated M for Mature

The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of “Hot Coffee” to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.

More Books:

Rated M for Mature
Language: en
Pages: 256
Authors: Matthew Wysocki, Evan W. Lauteria
Categories: Games & Activities
Type: BOOK - Published: 2015-10-22 - Publisher: Bloomsbury Publishing USA

The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other
Queerness in Play
Language: en
Pages: 279
Authors: Todd Harper, Meghan Blythe Adams, Nicholas Taylor
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2018-10-19 - Publisher: Springer

Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
Language: en
Pages: 306
Authors: Tison Pugh
Categories: Literary Criticism
Type: BOOK - Published: 2019-12 - Publisher: U of Nebraska Press

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the
The Evolution and Social Impact of Video Game Economics
Language: en
Pages: 180
Authors: Casey B. Hart
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2017-07-13 - Publisher: Lexington Books

Today, consumers of video games spend over $22.4 billion each year; using more complex and multi-layered strategies, game developers attempt to extend the profitability of their products from a simple one-time sale, to continuous engagement with the consumer. The Evolution and Social Impact of Video Game Economics examines paradigmatic changes
Storytelling in Video Games
Language: en
Pages: 235
Authors: Amy M. Green
Categories: Games & Activities
Type: BOOK - Published: 2017-12-07 - Publisher: McFarland

Beginning with the structural features of design and play, this book explores video games as both compelling examples of story-telling and important cultural artifacts. The author analyzes fundamentals like immersion, world building and player agency and their role in crafting narratives in the Mass Effect series, BioShock, The Last of