Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and ...
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Language: en
Pages: 374
Pages: 374
Content and structure of this book In this book, the second book in the series, you will become comfortable with C# programming and Unity by creating three games: one 3D survival game, a word-guessing game, and an infinite Runner. The book includes: A list of the learning objectives at the
Language: en
Pages: 308
Pages: 308
Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to
Language: en
Pages: 248
Pages: 248
Second Edition updated for Unity 2017, Published in February 2018 Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time
Language: en
Pages: 309
Pages: 309
Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to
Language: en
Pages: 613
Pages: 613
This book constitutes the refereed proceedings of the 17th International Conference on Text, Speech and Dialogue, TSD 2013, held in Brno, Czech Republic, in September 2014. The 70 papers presented together with 3 invited papers were carefully reviewed and selected from 143 submissions. They focus on topics such as corpora